The Law Of The Folly is described in detail and studied extensively throughout this blog. Yet whilst the articles contained here are comprehensive, there is one element of this new practise of Classical Chess which I have decided to publish only as a separate thesis, or to say, only as an accompanying element.
Granted this thesis is designed to be compatible and even a good spouse to Follying, but it is of course always up to the individual player what rules to employ in their gameplay.
This additional element to Follying, hereby known and referred to as The Wizard’s Dwelling, is indeed a fabulous work of Chess variantism. Yet it is important to mention that I have not created this element of the game to be compulsory within the rules.
For it does touch closely… with magic.
Nevertheless, as has always been the case with the evolution of Chess, throughout history controversial rules were invented which even today people maintain their reservations about.
These rules, such as En-Passant, Castling, Double Queens or various promotion enhancements, are no different to the concepts you are about to discover within The Wizard’s Dwelling, yet, these rules are today the standard of international competition Chess.
It would only therefore be prudent to consider the tremendous entertainment value of this well crafted wizardy you are about to read.
The Wizard’s Dwelling
The Wizard itself is not an official piece of Classical Chess, but was invented for a well known variant Omega Chess. Nor does the Wizard piece actually exist within The Law Of The Folly… yet herein, its movement of magic does.
For as I am about to explain, it is the “spirit” of the Wizard which dwells within our sacred Folly… and so without further ado… The Wizard’s Dwelling.
There be Wizards…
According to The Law Of The Folly, in order to legally relocate a Bishop or a Knight, they can only do so in complementarity with the Rook and each other.
Here then we have the presentation of the well beloved three guardians, the Rook, Knight and Bishop. The Wizard’s Dwelling exists within the recognisable formation of these three pieces.
Whenever a Rook, Knight and Bishop are aligned, horizontally or vertically, and adjacently, as if to form their Opening starting position, then within this formation dwells the Wizard’s spirit.
Attention then, for when these three pieces create The Wizard’s Dwelling, either the Knight or Bishop of this formation may move like a Wizard!
The ability of Wizard awarded to these two pieces, is in addition to their regular abilities.
They may only move like this however, on their next move and only while all three pieces remain in formation. Once a piece has utilised its ability to move like a Wizard, or thus moved out of formation, no longer may these pieces employ the wizardry.
In order to re-employ wizardry, the Dwelling must be re-formed.
Once the Dwelling has been formed, the Bishop or Knight associated with the Dwelling must wait the next move in order to then move like a Wizard.
The only exception to this rule is if the moment of formation itself delivers Check through the Wizard’s influence. This is not in itself a move, but obviously, if the King does not evade the Check it would be captured next move.
Indeed the three pieces may be of any colour, as such a combination formation may thence arise and so of course this will be explained later.
The Rook may not move like a Wizard. The Rook is only there to form The Wizard’s Dwelling of the sacred Folly.
Only the Bishop and Knight may move like a Wizard.
Indeed at first glance, one might begin to feel anxious about practising this rule, but I assure you it is not as complicated as you might first imagine.
Furthermore, this recognisable formation is actually only a very rare event and is extremely hard to reproduce during the actual course of a game.
That is, unless you are yourself… a Wizard.
So now, let us examine some basic concepts, beginning with an Opening scenario.
The Philodor, is one of the basic chess openings. It was used often by the 18th century master Philidor, and he published analysis about it in his textbook L’Analyse du jeu des échecs (1849).
Let’s take a look at this opening, but when we do, we will change one simple move and I will explain why when we get there.
1. e4 e5
2. Nf3 d6
Black initiates a recumbent defense, allowing himself space and time to strike out later in the game, usually with his Queenside Pawns.
3. d4 exd4
Striking from arm’s distance, Black fends off an early accumulation of pressure.
4. Bxd4 !
And now, some magic.
White employ’s the Wizard’s Dwelling formed naturally at a1-b1-c1 to capture with his Bishop instead of the standard 4. Nxd4. White does this for two reasons; firstly to speed up development and secondly to prevent 4. … g6.
4. … Nf6
5. Nc3 Be7
This is only a very short example, but it demonstrates in basic terms the primary function of The Wizard’s Dwelling and how to use it.
Of course now since White’s Bishop has moved out of formation, the Dwelling at a1-b1-c1 no longer exists, but if you look closely there still remains one Wizard’s Dwelling on the board.
That’s right, it is the unmoved a8-b8-c8 group, as yet awaiting their instructions.
Indeed then, at the beginning of every game there already exists four Wizard Dwellings… but use them wisely. All it takes is one piece to move out of formation and the Dwelling will have expired.
Furthermore, whilst each player is granted two natural Wizard Dwellings each at the start, the ability to collaborate your pieces into reforming a Dwelling later, during the actual game, is actually very difficult.
The chances are unlikely, but as we are about to explore, Wizard Dwellings are a majesty of wonder when the forces of nature actually do conspire to work together.
Side Stepping Ghosts
This is a position straight out of the hand of Harry Potter… um, or his Chess board…
Black has just played 1. … Rxf6, capturing a Pawn on f6 with his Rook and all the while attempting to promote on c1.
It is this promotion on c1 which is of highest concern to White, unless by some miracle he can deliver Mate instead….?… um… nope, no… no he can’t deliver Mate instead.
Ah, oh well… back to school then it seems for White.
2. Rg4 ??
Ok then back to Kindergarten, what the hell is this?!
2. … c1(Q)
White just GAVE him the game!? Is he drunk?
3. Nxf6+ !!!
Well, well Mr. Potter… so you do know how to keep a Folly.
Children well observe… there was formed a Wizard’s Dwelling at g4-g5-g6 and since a Wizard may move one square diagonally, the Knight may capture the Rook leaving his King only one square to go.
3. … Kh8
Great Merlin! Black just lost his promised Queen.
Black & White Combos
Next, we will now address the concept of a Wizard’s Dwelling being formed of different coloured pieces and how that works.
Firstly it should be noted that if a Dwelling is formed of both colours then both player’s pieces within that formation will obtain the power of the Wizard.
In this position, White has played 1. Nf7, building pressure on Black’s d8 Rook. But is there more to this move than first meets the eye?
Yes there is.
For if you look closely, you will see a Wizard’s Dwelling has now been formed of the three pieces Rook, Knight and Bishop.
White can actually capture Black’s Queen next move, right off the bat! In fact White’s Knight has put both Black’s Queen and Rook (c8 & d8) in a Wizard’s fork!
Black could destroy the Dwelling and save his Queen, by releasing his other Rook from the spell, with say 1. … Rf8e8, but he will still lose material when the Knight captures on d8.
Nope, it would seem Black has absolutely no choice about losing material here. He must therefore accept the lesser of two poisons and exchange Rook for Knight immediately!
Or is this so…?
The Wizard’s Dwelling here is a dual colour combo, which means Black may also get a slice of the pie.
Ah, yes! Eureka strikes!
1. … Bxe3+ !!
Black wins both Queen and Rook in one broomstick sweep!
White believed to have a card up his sleeve here, but woe and behold it actually played out much better for Black.
Now unfortunately White may no longer capture Black’s Queen since it is Black who broke the formation and employed the available Wizardry.
If White wants to play broomsticks again he’ll need a new broom.
Double Whammy Magic
I would like to present you with an imaginary position, but one which demonstrates decisively how tactical magic is well employed.
In this position, Black is trying desperately to prevent a Pawn promotion on e8, whilst simultaneously trying to deliver a significant blow to White’s royal defences.
White has just played 1. Bc3+ forcing Black to block with his f5 Knight, in turn enabling White to capture the Rook on g6.
It seems to be a lost game now for Black as total and complete control of the board is being summoned by White’s superior prowess.
But wait… is the f5 Knight the only plausible defense?
What Black needs now is some double whammy magic.
1. … Rg6f6+ !!
Holy pointed hats! A Wizard Dwelling here empowers the f4 Bishop to deliver Check whilst the f5 Knight forks both Rook and Queen!
They think it’s all over… it is now.
Even if White plays 2. Bxf6+ deconstructing the Dwelling, then Black merely recaptures with 2. … Rxf6+ and The Wizard’s Dwelling re-immortalizes itself before our very eyes.
Was it fate or bait? Perhaps, it was both…
Scholar’s Mate & Fool’s Mate
As a “funtastic” summary I would like to demonstrate how two infamous Openings, known for their early doom, now harbour a secret weapon.
Scholar’s Mate & Fool’s Mate are probably the first thing many players learn at Chess club and are always a fun surprise to pull on a newcomer.
Yet these two Openings are a perfect example of how The Wizard’s Dwelling now remedies the most irritating of early blows, such as optimistic Bishops on b4, g4, b5 and g5 or early Pawn captures on f2 or f7.
1. e4 e5 2. Bc4 Bc5 3. Qh5 Nf6 4. Qxf7+
Usually this would be Check Mate. Yet here now, due to the Wizard’s Dwelling formed at a8-b8-c8, Black can play 4. … B(c8)xf7 via the Wizard’s long move.
1. f3 e5 2. g4 Qh4+
Usually this would be Check Mate. Yet here now, due to The Wizard’s Dwelling formed at f1-g1-h1, White has two choices. He can either block the Check with 3. N(g1)f2 or capture the Queen with 3. N(g1)xh4.
I leave that choice to you!
A Dwelling Unto Time…
I will now tell you a most intriguing thing about The Wizard’s Dwelling and how it is guaranteed to seal its fate as one of the most fascinating phenomena of Classical Chess.
After experimenting with Wizard Dwellings for a while, you may begin to notice any number of mysterious phenomena relating to the nature and chance of this sacred Folly.
Are they coincidences? Well probably, but it is not so much any unusualness of logic which will strike you, but moreso the mysteriousness of fate… and the good passage of time.
For one thing… you are unlikely to encounter more than one Wizard Dwelling in a game… if at all. They are in themselves difficult to summon upon the board, and not merely due to all the other computational anomalies any one player needs to juggle with.
And so… if in your game today there arose one such dwelling… would it only boggle the mind to have discovered two…? Or if God could permit… three?
Now there’s some awe-inspiring Chesstasticness to look forward to…! So do keep a record, won’t you… such rarities may be worth fortunes to some.
The fortune of magic…
Magic is not all broomsticks and wands ya know.
Since the dawn of time the mysteries of the universe have beckoned our hearts to explore everything her majestic embrace may reward… unto spirituality.
Look not at this concept in the shadows of ghosts, for in the greater picture they are not at all real. Instead look unto God’s spirit as a wondrous river, roaring and meandering through time unto a majestic rainforest, where it may be found, the ancient relics of a people who mastered all that only we could imagine…
… for we have not moved forwards and nor have our tools… we have just moved inwards and made our tools smaller… we have forgotten our very being.
And it is this very original spiritual being, whereof we will find our true magic and our miraculous rewards… indeed also the mystical wellbeing of all our souls… and only thence the good wizardry of all our heartfelt universe.
For only good wizardry forever resides within one. Anything else is just for passing time.
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The Wizard’s Dwelling & The Law Of The Folly © Simon Jepps