In time to come we hope a Chess computer of sorts will be available which is capable of processing Wizardry and Follying algorithms.
Whilst at this time there is none such computer, YllwChlk does have at least a solution of a kind.
Personally, I employ Droidfish for recreational, analytical and publishing use. It is a very good Chess engine with numerous features and even a selection of interface themes.
When playing Chess against Droidfish, it is possible to incorporate Wizardry and Follying by a method of intervention in its computational processes.
It is not exactly a solution, since Droidfish does not actually compute these new rules, but it does allow the player to compute them on behalf and thus assert a continuum of play.
All a player needs to do is:
- Pause the game.
- Adjust the position through the positional editting options, to reflect any unorthodox manoeuvres by either side, such as Wizardry or Follying.
- Switch colours if necessary to perform a calculation on behalf of the computer.
- Assume original colour of play if desired.
- Continue the game.
Once the position has been editted appropriately and play has recommenced, Droidfish will process algorithms just as before, incorporating the new positional requirements.
A good Chess engine like Droidfish will allow things like dual coloured Bishops to be played, even during the start of a game.
Depending on the way the game is affected, with an engine such as Droidfish which allows numerous kinds of opponent setups, such as two players, two computers, switching colours and so forth, one can adjust tempo and algorithms to suit the continuum of play accordingly.
In short, Chess Computers are certainly able to accommodate Wizardry and Follying, provided you are prepared to adjust the position manually.
I hope this article provides some relief for those hoping to incorporate Wizardry and Follying into their Chess computer games.
The Wizard’s Dwelling & The Law Of The Folly © Simon Jepps