Wizardry & Follying ~ AI, Droidfish & Other Apps

Droidfish Analysis Screenshot
A screenshot of Droidfish Chess engine for Android
In time to come we hope a Chess computer of sorts will be available which is capable of processing Wizardry and Follying algorithms.

Whilst at this time there is none such computer, YllwChlk does have at least a solution of a kind.

Personally, I employ Droidfish for recreational, analytical and publishing use. It is a very good Chess engine with numerous features and even a selection of interface themes.

When playing Chess against Droidfish, it is possible to incorporate Wizardry and Follying by a method of intervention in its computational processes.

It is not exactly a solution, since Droidfish does not actually compute these new rules, but it does allow the player to compute them on behalf and thus assert a continuum of play.

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Self Check Via Wizard’s Dwelling

Self Check By Dwelling
White unintentionally self-checks with 2. Rd3
Self Check is always a point of discussion when playing face to face over a real board.

For example, if neither player realise the Check and continue playing regardless, does that invalidate the whole game?

During a friendly one might argue that it doesn’t matter.

Wizard’s Dwellings follow a similar principle, but whence formed without an announcement, the Check may then be bypassed for the benefit of either player.

The rule here, is that Check by a Wizard’s Dwelling is only valid if it’s announced and most especially in the case of Unintentional Self Check.

In this example position, Black has just played 1. … Nxd4, capturing a Pawn and threatening White’s Rook on f3. Thus now White has just played 2. Rd3.

White believes he has trapped Black’s Knight and that he is therefore about to gain material.

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The Wizard’s Dwelling ~ Unto The Sacred Folly

Wizard's Dwelling ~ Philodor Opening
Wizardry in the Philodor Opening
The Law Of The Folly is described in detail and studied extensively throughout this blog. Yet whilst the articles contained here are comprehensive, there is one element of this new practise of Classical Chess which I have decided to publish only as a separate thesis, or to say, only as an accompanying element.

Granted this thesis is designed to be compatible and even a good spouse to Follying, but it is of course always up to the individual player what rules to employ in their gameplay.

This additional element to Follying, hereby known and referred to as The Wizard’s Dwelling, is indeed a fabulous work of Chess variantism. Yet it is important to mention that I have not created this element of the game to be compulsory within the rules.

For it does touch closely… with magic.

Nevertheless, as has always been the case with the evolution of Chess, throughout history controversial rules were invented which even today people maintain their reservations about.

These rules, such as En-Passant, Castling, Double Queens or various promotion enhancements, are no different to the concepts you are about to discover within The Wizard’s Dwelling, yet, these rules are today the standard of international competition Chess.

It would only therefore be prudent to consider the tremendous entertainment value of this well crafted wizardy you are about to read.

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Jengaagain

Jengaagain By Simon Jepps
Jengaagain ~ The next evolution of Jenga
You thought Jenga was cool… now YllwChlk brings you Jengaagain!

After playing Jenga for many years I did nevertheless become rather tired of its limitations in design.

Oh I agree that its purpose is to bring a minimalistic forte of recreational entertainment into the home… but that was just it, the game was too basic.

Eventually, following a small tantrum involving a swooping arm and a very disappointed stuffed monkey on the other side of the room, I started about designing the next evolution of the game Jenga.

I experimented with many different kinds of constructions and building algorithms, even multiple towers and installations.

Yet in the end, I believe quite strongly, to have hit the jackpot.

So here it is… Jengaagain.

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The Evolution Of Chess . Com

The Evolution Of Chess - Official WebsiteYllwChlk would like to make a quick momentary announcement, to inform you of our official website launched to promote The Law Of The Folly and the next generational leap of Classical Chess.

TheEvolutionOfChess.Com

This website was created to provide a referenceable frontpage for studies and as an easily memorable web address to share amongst players.

Thank you.

Chess Follying © Simon Jepps

Wallooning

WallooningThe sport of Wallooning involves the application of two or more strategically adept individuals into a challenge of water pistols and balloons.

The rules are very simple.

Each player must try to keep their own balloon airborne by shooting at it each time it begins to descend towards the ground.

If a player’s balloon touches the ground then that player loses the round and the opponent is awarded one point.

However, players may also shoot at each others’ balloons in attempt to burst their opponent’s balloon.

If a player’s balloon bursts then that player loses the round and the opponent is awarded one point.

Additionally, players may also shoot at each other. This is considered an advanced tactic, which when employed decisively, can completely ruin your opponent’s chances of success.

Beware however, shooting at your opponent may not always produce the desired result.

A bonus point is awarded to any player who successfully fires his own balloon into his opponent’s, providing his own balloon does not burst during the collision.

Note; doing this is not a sign of affection and may instead cause you undue stress.

Each game lasts five, six, seven or eight rounds. Occasionally it can stretch to nine or ten rounds.

During the hot seasons players may keep going all day long until they can no longer see their balloons, either because it is now too dark, or because they are too sloshed to see clearly.

In any case, there are definitely rounds, but certainly no cubes.

Wallooning was invented by Simon Jepps one summer in 2018 whilst watching aeroplanes flying in squares above his house.

He still drinks Banangerang.

Bishop Follying: King’s Indian Defense

Bishop Follying King's Indian Defense
King’s Indian Defense
Diagram 1
{4. … d6}
At first glance it might not be very obvious why Follying a Bishop, rather than a Knight, may be useful.

After all, two Bishops of the same coloured square can be a dicey combination. Then again, on the other hand it might be just what you need.

In any case, dual-coloured Bishops are not a foregone result, since there are more Follying options for a Bishop than there are for a Knight, such as when Castling, and herewith the ease to replenish the balance.

This article is not intended as an in-depth Opening study, yet I would like to demonstrate how firstly, Follying is extremely useful as a method to free a Queen or even a King from a Knight shackled against it.

Secondly, this article demonstrates how Follying a Bishop can prove very cunning, particularly whence your opponent is caught offguard, and highlights how dual-coloured Bishops can deliver a very strong blow.

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