In time to come we hope a Chess computer of sorts will be available which is capable of processing Wizardry and Follying algorithms.
Whilst at this time there is none such computer, YllwChlk does have at least a solution of a kind.
Personally, I employ Droidfish for recreational, analytical and publishing use. It is a very good Chess engine with numerous features and even a selection of interface themes.
When playing Chess against Droidfish, it is possible to incorporate Wizardry and Follying by a method of intervention in its computational processes.
It is not exactly a solution, since Droidfish does not actually compute these new rules, but it does allow the player to compute them on behalf and thus assert a continuum of play.