Chessatya Solitaire

Chessatya Solitaire by Simon Jepps
Chessatya Solitaire by Simon Jepps
Aye, the game of Chessatya is not merely a pastime of spiritual recreation between friends, but is also a pastime of spiritual recreation with God.

Whilst the philosophical history behind Chessatya’s creation is one of peace, reconciliation and understanding, Chessatya Solitaire is in fact also a unique philosophical practise completely in and of itself.

As the name suggests, Chessatya Solitaire is indeed a game played solitary. Yet whence thine solitude is one spent meditating with God, thence Chessatya Solitaire is a game shared also with God.

Whilst it is not unusual for Western Chess players to partake in ‘solitaire’ games by themselves, these are in all rationality, only for Opening and positional studies.

For in Western Chess your only opponent is either a real living person or an artificial intelligence simulation.

Chessatya Solitaire is on the other hand a much more sentimentally intimate encapsulation of a “virtual” companion.

That is to say, Chessatya Solitaire embraces through the Dice, the abstract concept of a supernatural opponent. You could call this opponent ‘Karma’, ‘Chaos’ or even ‘God’. Yet for the passionate dedication and purpose for which this game was designed, we will call our companion ‘God’.

Thus the spiritual practise of Chessatya Solitaire is the assertion, proclamation and ascension unto complete honesty and adherence unto God.

This is a game then, of intellectual honesty and an exercise of solitary morale.

(more…)

Chessatya ~ Of Kings & Time

⊰ Introduction

Chessatya by Simon Jepps
Chessatya by Simon Jepps
Chessatya is a combination of the two words “chess” and the Hindi word “satya” meaning ‘truth’. Thus, “chess in truth”.

The game of Chessatya is a carefully crafted and passionately finetuned transposition of ancient Chaturanga unto modern Chess. It could be described, not as the next evolution of Chess, but as the next revolution of Chaturanga.

The philosophical story behind this game is that, in order for two Christian Kings to resolve their differences and determine who, if either is most righteous, they need to summon the power of time and space through the employment of a Hindu Vimāna.

Thus the message or ‘prophecy’ of Chessatya, is that one must surrender unto the greater enlightenment of all good faiths, in order to find true salvation.

Hindu Vimāna are mythological flying palaces or chariots described in Hindu texts and Sanskrit epics. The Pushpaka Vimāna of the king Ravana is the most quoted example of a Vimāna.

Vimāna are historically documented, sometimes in exquisite detail and are believed to be likened to spaceships, or eternal chariots of both space and time.

Chessatya passionately embraces the Vimāna as a foundational counterpart to the spiritual functionality of this game.

Yet before we open our Chessatya treasure trove and reveal all that this majestic game has to offer, it is important to share with you some of the philosophy that invoked its creation.

(more…)

Wxyzaerds ~ A Pastime Of Wordcraftery

Wxyzaerds Diceword Game By Simon Jepps
Wxyzaerds
A Pastime Of Wordcraftery
Assemble ye good Wizards, for ’tis time.

If my earlier creation, Ghost, wasn’t quite to your ghoulish fancy, then why not have a little dabble in the art of spells, with my next… Wxyzaerds.

There are actually so many different kinds of dice on the market, from 4, 6, 8, 10, 12, 20, 24, 30, 60 or even 100 sided dice, to divination, tarot or psychic dice, all kinds of creative, abstract, magical or humorous dice… but, most favourably in my book… letter dice.

Letter or “word” dice are generally six sided with letters of the alphabet printed on their faces. There are various kinds available, but ones which also display a letter value are harder to find.

I will leave a reference at the end of this article to a few such letter scoring dice, but for Wxyzaerds we will be using the nine dice set from the game Dicewords by Graham Lipscomb.

(more…)

Unto The Dice Tray…

Circular Dice Tray Rubberwood
13″ Circular Dice Tray made from Rubberwood
I love dice. Nowadays I am truly becoming more and more drawn to them than even Chess.

Yet, as a man who has played Chess passionately his entire life, whence taking away the board and pieces to make way for a handful of mere dice, something is profoundly missing.

For ages I couldn’t work it out. I kept asking myself, why, if I can get just as much strategic nutrition out of dice as I can from Chess, then why is there something missing?

Then it struck me. Aesthetics.

(more…)

Ghost ~ Dice For Two & Who?

Ghost ~ A Yahtzee type game by Simon Jepps
Ghost
A spooky kind of Yahtzee game, by Simon Jepps
Prepare thine self for a challenge of ghouls,
Hence a hand by chance worthy only of fools,
For this ancient game art greater than its host,
Play not one or two, but three, play the Ghost!

The heart beckons, aye, yet again I was drawn to the simplicity of the dice and the myriad of labyrinths kept hidden within their faces.

Simple and yet beautiful aren’t they? How many games have been invented with only a handful of dice? Only the roaring oceans of sailors gone before could possibly know.

Here then is another game of my own.

This game dawned on me in a kind of “eureka” moment. I was thinking very deeply about the game of Yahtzee and pondering over its limitations.

I wanted to somehow bring an extra dimension of strategy to what is quite simply a game of mere dice.

Whence the moment of realisation struck I was actually quite awestruck to have worked it out. Perhaps it was a premonition, perhaps it was divination, or perhaps… it was my Ghost.

(more…)

Jeppscotch Chalkboards

Jeppscotch ChalkboardsI personally find the portable chalkboard to be the perfect accompaniment to Jeppscotch.

Whilst one may always have their dice and chalk to hand, there is not always an ideal location or environment in which to play matches.

Besides there is so much more one can create with a chalkboard than say for example, a Chess board, and it is for this reason I will always favour Jeppscotch over any other game.

There are numerous companies manufacturing and selling chalkboards of various sizes and these can be found all over the world wide web.

Most of these companies have a storefront within the Amazon network, so get over there and grab one today!

Jeppscotch ~ The Roll & Scratch Dice Game

Jeppscotch Roll & Scratch Dice Game
Jeppscotch Roll & Scratch Dice Game
Jeppscotch is a mesmerizing strategical dice game for 2-3 players, best played with three.

There are traditionally two kinds of modern standalone strategic dice games and they are:

  • Roll & Write
  • Roll & Draw

These kinds of games require the basic equipment of some dice, some paper or marking cards and some coloured pens or pencils.

Jeppscotch is a new third kind I have developed for this particular genre and it is known as:

  • Roll & Scratch

This third kind, Roll & Scratch, is actually the oldest of all dice genres, yet bizarrely it has never yet been awarded true status. So hereby, it is my duty to enthrone the oldest of pastimes with this, my monumental debut game, Jeppscotch.

Roll & Scratch does not use pens or paper, but:

  • Chalk and a chalkable surface, or;
  • Sticks and a scratchable surface

So for example, you could play this in a playground, on a beach or even in the streets.

If keeping score is awkward given your particular environment, then a pencil and paper may be used for this one element. The game in proper however, should still nevertheless be played with either chalks or sticks.

(more…)

Time Lords

Time Lords Dice Game By Simon JeppsA strategy dice game for 2-4 players, by Simon Edward Jepps.

Hitherto my good peacekeepers and sacred guardians of all cronospace, prepare ye selves for righteous battle!

The game of Time Lords is not purely a game, but an adventure in time and space. To undertake this quest, you will need a heart of gold, an undying determined spirit and a very special fondness for all that is wondrous and infinite.

You will also need the following equipment.

  • Four 20 sided dice.
  • A multi coloured pen.
  • A pad of paper.
  • A calculator.
  • A table clock.

Different coloured individual pens may be used instead, these are to distinguish each player’s markings on the board.

The board can easily be drawn onto a piece of paper. Thus, these here listed items are all your necessary equipment.

You will require one RED, one GREEN, one BLACK and one WHITE twenty sided die.

(more…)

Cha’nga

Chaturanga
Chaturanga is the sacred origin of a pastime
Rekindling an ancient pastime, by Simon Jepps.

Cha’nga, pronounced “shangaah”, is a version of Chaturanga, which allows just two players to employ the classic four armies.

I invented this game because I know as much as people love Chaturanga, its inconvenience is the requirement of four players.

Creating an understanding as to how only two people can play, in turn sanctifies its misunderstood silence, revealing instead its diversity and adaptability to all walks of life.

But first a truth.

However you interpret history, there is no avoiding the fact that “Chaturanga” literally translates as “the four arms.” It comes from “chatur”, meaning four, and from “anga”, meaning arms.

(more…)

Cobra Paw Dragon

cobra paw dragon by simon jeppsA variation of Cobra Paw by Simon Jepps.

The game of Cobra Paw Dragon is played in very much the same way as classic Cobra Paw, except the following.

  • A maximum of two players assume their places about the arena.
  • Each player chooses one of two symbols as his own, suggested by the roll of both dice.
  • All tiles are snatched and scored as per usual except whence you snatch your opponent’s symbol by mistake.
  • For any tile snatched carrying your opponent’s symbol is surrendered to the opponent and thence… turned upside down.
  • The upside down tile scores double, or 2 points and may not be snatched again ~ so look out!
  • The tile carrying the symbol of both opponents scores thrice, or 3 points and can be claimed by either player.
  • BEWARE, if a player rolls a double of his own symbol, that tile also scores double, or 2 points AND if snatched by mistake, is turned upside down scoring quadruple, or 4 points.
  • “No touchy” law applies throughout.

NB:~ There are two styles of Dragon…

  • Dynamic: The player chooses a different symbol each round, from the two suggested by the dice, in order to increase confusion.
  • Straight: The player keeps the same symbol every round, but only if the dice permit, reducing confusion but receiving an extra 5 points at the end of the game.

The dice must suggest a symbol to choose or keep. If the dice do not suggest the same symbol thrice, the player cannot thrice keep it.

A pen and paper is required to keep score and to mark down each player’s symbol for each round.

Kudos to Karen Arnold for the Dragon.