Jeppscotch Chalkboards

Jeppscotch ChalkboardsI personally find the portable chalkboard to be the perfect accompaniment to Jeppscotch.

Whilst one may always have their dice and chalk to hand, there is not always an ideal location or environment in which to play matches.

Besides there is so much more one can create with a chalkboard than say for example, a Chess board, and it is for this reason I will always favour Jeppscotch over any other game.

There are numerous companies manufacturing and selling chalkboards of various sizes and these can be found all over the world wide web.

Most of these companies have a storefront within the Amazon network, so get over there and grab one today!

Jeppscotch ~ The Roll & Scratch Dice Game

Jeppscotch Roll & Scratch Dice Game
Jeppscotch Roll & Scratch Dice Game
Jeppscotch is a mesmerizing strategical dice game for 2-3 players, best played with three.

There are traditionally two kinds of modern standalone strategic dice games and they are:

  • Roll & Write
  • Roll & Draw

These kinds of games require the basic equipment of some dice, some paper or marking cards and some coloured pens or pencils.

Jeppscotch is a new third kind I have developed for this particular genre and it is known as:

  • Roll & Scratch

This third kind, Roll & Scratch, is actually the oldest of all dice genres, yet bizarrely it has never yet been awarded true status. So hereby, it is my duty to enthrone the oldest of pastimes with this, my monumental debut game, Jeppscotch.

Roll & Scratch does not use pens or paper, but:

  • Chalk and a chalkable surface, or;
  • Sticks and a scratchable surface

So for example, you could play this in a playground, on a beach or even in the streets.

If keeping score is awkward given your particular environment, then a pencil and paper may be used for this one element. The game in proper however, should still nevertheless be played with either chalks or sticks.

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Time Lords

Time Lords Dice Game By Simon JeppsA strategy dice game for 2-4 players, by Simon Edward Jepps.

Hitherto my good peacekeepers and sacred guardians of all cronospace, prepare ye selves for righteous battle!

The game of Time Lords is not purely a game, but an adventure in time and space. To undertake this quest, you will need a heart of gold, an undying determined spirit and a very special fondness for all that is wondrous and infinite.

You will also need the following equipment.

  • Four 20 sided dice.
  • A multi coloured pen.
  • A pad of paper.
  • A calculator.
  • A table clock.

Different coloured individual pens may be used instead, these are to distinguish each player’s markings on the board.

The board can easily be drawn onto a piece of paper. Thus, these here listed items are all your necessary equipment.

You will require one RED, one GREEN, one BLACK and one WHITE twenty sided die.

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Cha’nga

Chaturanga
Chaturanga is the sacred origin of a pastime
Rekindling an ancient pastime, by Simon Jepps.

Cha’nga, pronounced “shangaah”, is a version of Chaturanga, which allows just two players to employ the classic four armies.

I invented this game because I know as much as people love Chaturanga, its inconvenience is the requirement of four players.

Creating an understanding as to how only two people can play, in turn sanctifies its misunderstood silence, revealing instead its diversity and adaptability to all walks of life.

But first a truth.

However you interpret history, there is no avoiding the fact that “Chaturanga” literally translates as “the four arms.” It comes from “chatur”, meaning four, and from “anga”, meaning arms.

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Cobra Paw Dragon

cobra paw dragon by simon jeppsA variation of Cobra Paw by Simon Jepps.

The game of Cobra Paw Dragon is played in very much the same way as classic Cobra Paw, except the following.

  • A maximum of two players assume their places about the arena.
  • Each player chooses one of two symbols as his own, suggested by the roll of both dice.
  • All tiles are snatched and scored as per usual except whence you snatch your opponent’s symbol by mistake.
  • For any tile snatched carrying your opponent’s symbol is surrendered to the opponent and thence… turned upside down.
  • The upside down tile scores double, or 2 points and may not be snatched again ~ so look out!
  • The tile carrying the symbol of both opponents scores thrice, or 3 points and can be claimed by either player.
  • BEWARE, if a player rolls a double of his own symbol, that tile also scores double, or 2 points AND if snatched by mistake, is turned upside down scoring quadruple, or 4 points.
  • “No touchy” law applies throughout.

NB:~ There are two styles of Dragon…

  • Dynamic: The player chooses a different symbol each round, from the two suggested by the dice, in order to increase confusion.
  • Straight: The player keeps the same symbol every round, but only if the dice permit, reducing confusion but receiving an extra 5 points at the end of the game.

The dice must suggest a symbol to choose or keep. If the dice do not suggest the same symbol thrice, the player cannot thrice keep it.

A pen and paper is required to keep score and to mark down each player’s symbol for each round.

Kudos to Karen Arnold for the Dragon.