The sport of Wallooning involves the application of two or more strategically adept individuals into a challenge of water pistols and balloons.
The rules are very simple.
Each player must try to keep their own balloon airborne by shooting at it each time it begins to descend towards the ground.
If a player’s balloon touches the ground then that player loses the round and the opponent is awarded one point.
However, players may also shoot at each others’ balloons in attempt to burst their opponent’s balloon.
If a player’s balloon bursts then that player loses the round and the opponent is awarded one point.
Additionally, players may also shoot at each other. This is considered an advanced tactic, which when employed decisively, can completely ruin your opponent’s chances of success.
Beware however, shooting at your opponent may not always produce the desired result.
A bonus point is awarded to any player who successfully fires his own balloon into his opponent’s, providing his own balloon does not burst during the collision.
Note; doing this is not a sign of affection and may instead cause you undue stress.
Each game lasts five, six, seven or eight rounds. Occasionally it can stretch to nine or ten rounds.
During the hot seasons players may keep going all day long until they can no longer see their balloons, either because it is now too dark, or because they are too sloshed to see clearly.
In any case, there are definitely rounds, but certainly no cubes.
Wallooning was invented by Simon Jepps one summer in 2018 whilst watching aeroplanes flying in squares above his house.
He still drinks Banangerang.