10×10 Checkered Boards & Pieces

Siomega Chess by Simon Jepps
Siomega Chess by Simon Jepps featuring Masters Games Jester Chess pieces
Siomega is played on a larger 100 square checkered board featuring two Wizard pieces and two extra Pawns. A traditional Chess set features a board of only 64 squares and there are no Wizard pieces or extra Pawns.

Thus in order to play Siomega one will have to acquire suitable equipment.

Luckily for us, a Wizard figurine does not have to actually feature a “Crescent Moon” in its physical design, for a Wizard may appear however a Wizard desires.

There are many Chess manufacturers selling “fairy” Chess pieces or sets, such as House Of Staunton, any of these can be used as a Wizard.

A good search of House Of Staunton website, for terms such as “variant” or “musketeer” often returns interesting results.

However, if you are looking for something more exquisitely crafted, you can’t afford not to browse Masters Games website, to see their beautiful Jester Chess sets.

These beautiful burnt wood Jester pieces are my all time favourite Wizard set and will always remain so.

With regards to checkered playing boards, of course 100 square checkered boards are not easy to find, but a good dedicated search of the interweb will often return at least some fruitful results.

Once again, our friends at Masters Games often have something suitable in that respect, such as this good selection and also various independent online artisans sometimes have such items for sale.

If you feel up to the challenge, design and make a Chess set yourself… even painted potatoes would serve their duty!

Of course a Chess board is much easier to make than actual Chess pieces, so why not make one to match? You do not need to be a carpenter to apply a bit of die to some marked out squares… so give it a try!

Good luck with your Chess hunting and if you know of a good source yourself, then feel free to post a link or two in the comments below.

» Blogroll : Siomega

Siomega ~ The Crescendo Of Modern Chess

Introduction

Siomega Chess by Simon Jepps
Siomega Chess by Simon Jepps
The name “Siomega” gets its origins from the two words “Si” and “omega”, in that the game is a blending of Omega Chess and the chessgnastics of “Si” Jepps.

The game of Siomega is played very similarly to Classical Chess, in fact it borrows all of the same pieces, only in Siomega we also play a little magic and borrow one more piece, the Omega Wizard.

I have always loved the Wizard, ever since I first heard of its invention by the great Daniel MacDonald. Indeed MacDonald’s Omega Chess, whilst a recipient of some criticism, is a fairly well designed game.

However, the “Champion” piece has never settled well with me and also I never could quite surrender to an extended 104 square board.

Yet the Wizard… what a marvelous piece.

Honestly, in the last twenty years of designing and constructing Chess variants, I have never witnessed such a beautiful piece. Its grace and wisdom the pure artistry of its creator.

In fact what may have never been mentioned before is a very magical trait I believe to have discovered about the Wizard.

I will describe its movement shortly, but when I do, be sure to observe its pattern. For if you look closely you will see, a crescent moon within its arching and a pointed star within its stride.

Here then is my final contribution to the Omega Chess conceptual variantism. Yet regard my game not as a final embracing of Omega Chess, but instead behold it as a toast unto the future.

For what I believe to have created here, is the answer to the Wizard’s dilemma. He knows he is meant to exist and he knows he was created to bring great joy unto the world.

Yet he doesn’t quite know his worthiness, for he exists only in a foreign land, born into an artificial world where his comrades and friends are likewise misplaced.

Siomega Chess is then, I believe, where the Wizard belongs.

This, my final salute to the ever turning, ever swirling chaotic pool of Chess Variant fanatiscism, is what I truly believe to be the Final Frontier Of Checkered Warfare.

Siomega Chess then, presents to you many wondrous yet easy to embrace, magical twists to the laws of the game, yet which whence applied rationally and logically, ignite with thunder the ultimate strategical conundrums of this ancient art.

Please… enjoy.

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Jeppscotch Chalkboards

Jeppscotch ChalkboardsI personally find the portable chalkboard to be the perfect accompaniment to Jeppscotch.

Whilst one may always have their dice and chalk to hand, there is not always an ideal location or environment in which to play matches.

Besides there is so much more one can create with a chalkboard than say for example, a Chess board, and it is for this reason I will always favour Jeppscotch over any other game.

There are numerous companies manufacturing and selling chalkboards of various sizes and these can be found all over the world wide web.

Most of these companies have a storefront within the Amazon network, so get over there and grab one today!

Jeppscotch ~ The Roll & Scratch Dice Game

Jeppscotch Roll & Scratch Dice Game
Jeppscotch Roll & Scratch Dice Game
Jeppscotch is a mesmerizing strategical dice game for 2-3 players, best played with three.

There are traditionally two kinds of modern standalone strategic dice games and they are:

  • Roll & Write
  • Roll & Draw

These kinds of games require the basic equipment of some dice, some paper or marking cards and some coloured pens or pencils.

Jeppscotch is a new third kind I have developed for this particular genre and it is known as:

  • Roll & Scratch

This third kind, Roll & Scratch, is actually the oldest of all dice genres, yet bizarrely it has never yet been awarded true status. So hereby, it is my duty to enthrone the oldest of pastimes with this, my monumental debut game, Jeppscotch.

Roll & Scratch does not use pens or paper, but:

  • Chalk and a chalkable surface, or;
  • Sticks and a scratchable surface

So for example, you could play this in a playground, on a beach or even in the streets.

If keeping score is awkward given your particular environment, then a pencil and paper may be used for this one element. The game in proper however, should still nevertheless be played with either chalks or sticks.

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Time Lords

Time Lords Dice Game By Simon JeppsA strategy dice game for 2-4 players, by Simon Edward Jepps.

Hitherto my good peacekeepers and sacred guardians of all cronospace, prepare ye selves for righteous battle!

The game of Time Lords is not purely a game, but an adventure in time and space. To undertake this quest, you will need a heart of gold, an undying determined spirit and a very special fondness for all that is wondrous and infinite.

You will also need the following equipment.

  • Four 20 sided dice.
  • A multi coloured pen.
  • A pad of paper.
  • A calculator.
  • A table clock.

Different coloured individual pens may be used instead, these are to distinguish each player’s markings on the board.

The board can easily be drawn onto a piece of paper. Thus, these here listed items are all your necessary equipment.

You will require one RED, one GREEN, one BLACK and one WHITE twenty sided die.

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Wizardry & Follying ~ AI, Droidfish & Other Apps

Droidfish Analysis Screenshot
A screenshot of Droidfish Chess engine for Android
In time to come we hope a Chess computer of sorts will be available which is capable of processing Wizardry and Follying algorithms.

Whilst at this time there is none such computer, YllwChlk does have at least a solution of a kind.

Personally, I employ Droidfish for recreational, analytical and publishing use. It is a very good Chess engine with numerous features and even a selection of interface themes.

When playing Chess against Droidfish, it is possible to incorporate Wizardry and Follying by a method of intervention in its computational processes.

It is not exactly a solution, since Droidfish does not actually compute these new rules, but it does allow the player to compute them on behalf and thus assert a continuum of play.

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Self Check Via Wizard’s Dwelling

Self Check By Dwelling
White unintentionally self-checks with 2. Rd3
Self Check is always a point of discussion when playing face to face over a real board.

For example, if neither player realise the Check and continue playing regardless, does that invalidate the whole game?

During a friendly one might argue that it doesn’t matter.

Wizard’s Dwellings follow a similar principle, but whence formed without an announcement, the Check may then be bypassed for the benefit of either player.

The rule here, is that Check by a Wizard’s Dwelling is only valid if it’s announced and most especially in the case of Unintentional Self Check.

In this example position, Black has just played 1. … Nxd4, capturing a Pawn and threatening White’s Rook on f3. Thus now White has just played 2. Rd3.

White believes he has trapped Black’s Knight and that he is therefore about to gain material.

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