A variation of Cobra Paw by Simon Jepps.
The game of Cobra Paw Dragon is played in very much the same way as classic Cobra Paw, except the following.
- A maximum of two players assume their places about the arena.
- Each player chooses one of two symbols as his own, suggested by the roll of both dice.
- All tiles are snatched and scored as per usual except whence you snatch your opponent’s symbol by mistake.
- For any tile snatched carrying your opponent’s symbol is surrendered to the opponent and thence… turned upside down.
- The upside down tile scores double, or 2 points and may not be snatched again ~ so look out!
- The tile carrying the symbol of both opponents scores thrice, or 3 points and can be claimed by either player.
- BEWARE, if a player rolls a double of his own symbol, that tile also scores double, or 2 points AND if snatched by mistake, is turned upside down scoring quadruple, or 4 points.
- “No touchy” law applies throughout.
NB:~ There are two styles of Dragon…
- Dynamic: The player chooses a different symbol each round, from the two suggested by the dice, in order to increase confusion.
- Straight: The player keeps the same symbol every round, but only if the dice permit, reducing confusion but receiving an extra 5 points at the end of the game.
The dice must suggest a symbol to choose or keep. If the dice do not suggest the same symbol thrice, the player cannot thrice keep it.
A pen and paper is required to keep score and to mark down each player’s symbol for each round.
Kudos to Karen Arnold for the Dragon.