Jeppscotch Chalkboards

Jeppscotch ChalkboardsI personally find the portable chalkboard to be the perfect accompaniment to Jeppscotch.

Whilst one may always have their dice and chalk to hand, there is not always an ideal location or environment in which to play matches.

Besides there is so much more one can create with a chalkboard than say for example, a Chess board, and it is for this reason I will always favour Jeppscotch over any other game.

There are numerous companies manufacturing and selling chalkboards of various sizes and these can be found all over the world wide web.

Most of these companies have a storefront within the Amazon network, so get over there and grab one today!

Jeppscotch ~ The Roll & Scratch Dice Game

Jeppscotch Roll & Scratch Dice Game
Jeppscotch Roll & Scratch Dice Game
Jeppscotch is a mesmerizing strategical dice game for 2-3 players, best played with three.

There are traditionally two kinds of modern standalone strategic dice games and they are:

  • Roll & Write
  • Roll & Draw

These kinds of games require the basic equipment of some dice, some paper or marking cards and some coloured pens or pencils.

Jeppscotch is a new third kind I have developed for this particular genre and it is known as:

  • Roll & Scratch

This third kind, Roll & Scratch, is actually the oldest of all dice genres, yet bizarrely it has never yet been awarded true status. So hereby, it is my duty to enthrone the oldest of pastimes with this, my monumental debut game, Jeppscotch.

Roll & Scratch does not use pens or paper, but:

  • Chalk and a chalkable surface, or;
  • Sticks and a scratchable surface

So for example, you could play this in a playground, on a beach or even in the streets.

If keeping score is awkward given your particular environment, then a pencil and paper may be used for this one element. The game in proper however, should still nevertheless be played with either chalks or sticks.

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Time Lords

Time Lords Dice Game By Simon JeppsA strategy dice game for 2-4 players, by Simon Edward Jepps.

Hitherto my good peacekeepers and sacred guardians of all cronospace, prepare ye selves for righteous battle!

The game of Time Lords is not purely a game, but an adventure in time and space. To undertake this quest, you will need a heart of gold, an undying determined spirit and a very special fondness for all that is wondrous and infinite.

You will also need the following equipment.

  • Four 20 sided dice.
  • A multi coloured pen.
  • A pad of paper.
  • A calculator.
  • A table clock.

Different coloured individual pens may be used instead, these are to distinguish each player’s markings on the board.

The board can easily be drawn onto a piece of paper. Thus, these here listed items are all your necessary equipment.

You will require one RED, one GREEN, one BLACK and one WHITE twenty sided die.

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Wizardry & Follying ~ AI, Droidfish & Other Apps

Droidfish Analysis Screenshot
A screenshot of Droidfish Chess engine for Android
In time to come we hope a Chess computer of sorts will be available which is capable of processing Wizardry and Follying algorithms.

Whilst at this time there is none such computer, YllwChlk does have at least a solution of a kind.

Personally, I employ Droidfish for recreational, analytical and publishing use. It is a very good Chess engine with numerous features and even a selection of interface themes.

When playing Chess against Droidfish, it is possible to incorporate Wizardry and Follying by a method of intervention in its computational processes.

It is not exactly a solution, since Droidfish does not actually compute these new rules, but it does allow the player to compute them on behalf and thus assert a continuum of play.

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Jengaagain

Jengaagain By Simon Jepps
Jengaagain ~ The next evolution of Jenga
You thought Jenga was cool… now YllwChlk brings you Jengaagain!

After playing Jenga for many years I did nevertheless become rather tired of its limitations in design.

Oh I agree that its purpose is to bring a minimalistic forte of recreational entertainment into the home… but that was just it, the game was too basic.

Eventually, following a small tantrum involving a swooping arm and a very disappointed stuffed monkey on the other side of the room, I started about designing the next evolution of the game Jenga.

I experimented with many different kinds of constructions and building algorithms, even multiple towers and installations.

Yet in the end, I believe quite strongly, to have hit the jackpot.

So here it is… Jengaagain.

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The Evolution Of Chess . Com

The Evolution Of Chess - Official WebsiteYllwChlk would like to make a quick momentary announcement, to inform you of our official website launched to promote The Law Of The Folly and the next generational leap of Classical Chess.

TheEvolutionOfChess.Com

This website was created to provide a referenceable frontpage for studies and as an easily memorable web address to share amongst players.

Thank you.

Chess Follying © Simon Jepps

Wallooning

WallooningThe sport of Wallooning involves the application of two or more strategically adept individuals into a challenge of water pistols and balloons.

The rules are very simple.

Each player must try to keep their own balloon airborne by shooting at it each time it begins to descend towards the ground.

If a player’s balloon touches the ground then that player loses the round and the opponent is awarded one point.

However, players may also shoot at each others’ balloons in attempt to burst their opponent’s balloon.

If a player’s balloon bursts then that player loses the round and the opponent is awarded one point.

Additionally, players may also shoot at each other. This is considered an advanced tactic, which when employed decisively, can completely ruin your opponent’s chances of success.

Beware however, shooting at your opponent may not always produce the desired result.

A bonus point is awarded to any player who successfully fires his own balloon into his opponent’s, providing his own balloon does not burst during the collision.

Note; doing this is not a sign of affection and may instead cause you undue stress.

Each game lasts five, six, seven or eight rounds. Occasionally it can stretch to nine or ten rounds.

During the hot seasons players may keep going all day long until they can no longer see their balloons, either because it is now too dark, or because they are too sloshed to see clearly.

In any case, there are definitely rounds, but certainly no cubes.

Wallooning was invented by Simon Jepps one summer in 2018 whilst watching aeroplanes flying in squares above his house.

He still drinks Banangerang.