Sorchess ~ Becometh Thine Own Sage

Sorchess by Simon JeppsSorchess is where Classical Chess becomes its own sage.

Sorchess is exquisitely simple to understand, if you are already familiar with Classical Chess.

Sorchess is itself an evolution of Classical Chess whereby the only difference is the implementation of a new piece, known as the Wizard.

Yet what strikes this game apart from other variants that include “extra” pieces, is that Sorchess only includes ONE extra piece, or Wizard, per player.

I have spent decades studying different methods and mechanisms for evolving Chess and, to shorten an eternal story, I unwaveringly agreed with myself in the end that a larger board does not fulfill the game’s evolution and likewise any further “pairs” of pieces only contribute to its unfulfillment.

However it was absolutely obvious to me that Classical Chess was missing a new piece and was also in need of a new methodology.

Please visit www.chec-toe.org/sorchess to learn more.

Thank you.

SRG ~ Daylight Moon Phenomena

GIOFESTThe Galearthéan Institute Of Flat Earth Science & Technology
Read our Mission Statement

Introduction

SRG Daylight Moon Phenomena
The Galearthéan Daylight Moon
All Galearthéan lunar phases are predominantly the result of the three interacting phenomena, hereby known as SRG:

  • Seasonal Sunlight
  • Radioactive Recharge
  • Gravitational Arches

Of all the wondrous phenomena which contradict the indoctrinated fallacy of a Spherical Earth, the most majestic of these have to be the miracle of the Galearthéan Daylight Moon Phenomena.

Witnessing the Moon during daylight is not a miracle in itself.

Yet, the miracle is beheld whence the Moon is high, the Sun is low and its topmost luminosity a hemispherical impossibility.

Yet before we can voyage deep into the Galearthéan Cosmological Explanation of this most spectacular event, it is necessary to explain the fundamental principles of Galearthéan Lunar Phases.

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The Foresight Of Mirages

GIOFESTThe Galearthéan Institute Of Flat Earth Science & Technology
Read our Mission Statement

Mysterious Islands Materialise Out Of Nowhere
Mysterious Islands Materialise Out Of Nowhere
A mirage, unlike an hallucination, is actually a photographable artefact.

This is because unlike an error of the mind, a mirage is an optical illusion caused by the refraction and reflection of light, which results from a difference in temperature between the ground or sea and the air above it.

In the field of Galplanology, or “flat earth science”, the phenomena of mirages provide foundation to the ambiguity of witnessable curvature.

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Wizardry & Follying ~ AI, Droidfish & Other Apps

Droidfish Analysis Screenshot
A screenshot of Droidfish Chess engine for Android
In time to come we hope a Chess computer of sorts will be available which is capable of processing Wizardry and Follying algorithms.

Whilst at this time there is none such computer, YllwChlk does have at least a solution of a kind.

Personally, I employ Droidfish for recreational, analytical and publishing use. It is a very good Chess engine with numerous features and even a selection of interface themes.

When playing Chess against Droidfish, it is possible to incorporate Wizardry and Follying by a method of intervention in its computational processes.

It is not exactly a solution, since Droidfish does not actually compute these new rules, but it does allow the player to compute them on behalf and thus assert a continuum of play.

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Self Check Via Wizard’s Dwelling

Self Check By Dwelling
White unintentionally self-checks with 2. Rd3
Self Check is always a point of discussion when playing face to face over a real board.

For example, if neither player realise the Check and continue playing regardless, does that invalidate the whole game?

During a friendly one might argue that it doesn’t matter.

Wizard’s Dwellings follow a similar principle, but whence formed without an announcement, the Check may then be bypassed for the benefit of either player.

The rule here, is that Check by a Wizard’s Dwelling is only valid if it’s announced and most especially in the case of Unintentional Self Check.

In this example position, Black has just played 1. … Nxd4, capturing a Pawn and threatening White’s Rook on f3. Thus now White has just played 2. Rd3.

White believes he has trapped Black’s Knight and that he is therefore about to gain material.

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