JepKnt ~ The Jepps Knight ~ A Chess Piece

Introduction

JepKnt LogoFollowing a good but somewhat concise educational introduction into the history of Chess Variantism, I will herewith present unto you my “Crown Jewel” in the library of Jepps Chess Variants.

There is a rumour about the world. That rumour is of Chess. It has been said that Chess is both living and dying, evolving and yet devolving. It has been said, Chess is approaching an event horizon, of its next generational fate.

Aye, it is known, Grandmasters of the world agree, Chess will either change for the better of us all, or become merely an old fashion of the intellectual.

The first official promotion of an evolution of Chess was proposed in 1925 by the World Champion Jose Capablanca. He explained how exhaustive studies of Classical Chess will eventually lead to the stagnation of a played out game, prompting a need for it to evolve.

He was and still is, absolutely right.

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360° Chess Symbols & Counter Pieces

360° Wooden Chess Counters by Jepps
These 360° Chess Counters by Simon Jepps are made from wooden base discs for craft models, which were then hand painted freely with Indian ink. They are only the simplest improvised creation, yet so easy to replace and make again.
This is a personal project I undertook in order to remedy the Chess industry’s apparent inability to manufacture sensible, useable counter Chess pieces.

This project is also a secondary hobby to accompany my Chess variant creation, Genie Of The Lamp.

There are many Chess sets featuring counter pieces, yet for some unknown reason they are always designed featuring standard Chess symbols.

Of course you would ask, “Why, whatever else?”

Aye, if studying a Chess problem, or correspondence position, or indeed teaching strategies to a classroom, of course you would make sure a universally accepted symbol is employed.

However, a problem is encountered when employing the universal symbols into a face to face match, over a real board.

This problem is the inevitable fact that standard Chess symbols are only recognisable if they only face one direction.

Granted, people can play with these symbols, but in reality they are very disorientating and “counter-productive” when trying to study a position… upside down.

It occured to me that since nobody has yet decided to design specific “360 degree” symbols for counter piece Chess sets, that I should publish a public template for such a concept.

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Genie Of The Lamp

GOL Sondergut Travel Chess
Genie Of The Lamp is designed for the Sondergut Travel Chess Set
Of gods and men, mountains and seas,
Wherefore art thine hearkener of pleas;
A game of Chess, a battle of truths,
Aye, summon ye good Genie, for ’tis time we choose.

Here is another good Chess Variant of mine, which I created a few years ago whilst living in an old Church house.

I have fond memories of that time, a period in my life whence I was enjoying much blissful contemplation.

This blog article will be a purely concise tutorial, that is to say, without detailed intricate diagrams, since the rules to this game are actually fairly straight forward.

Therefore, I hope you enjoy the beauty in its simplicity, which I endeavoured to create.

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Wizardry & Follying ~ AI, Droidfish & Other Apps

Droidfish Analysis Screenshot
A screenshot of Droidfish Chess engine for Android
In time to come we hope a Chess computer of sorts will be available which is capable of processing Wizardry and Follying algorithms.

Whilst at this time there is none such computer, YllwChlk does have at least a solution of a kind.

Personally, I employ Droidfish for recreational, analytical and publishing use. It is a very good Chess engine with numerous features and even a selection of interface themes.

When playing Chess against Droidfish, it is possible to incorporate Wizardry and Follying by a method of intervention in its computational processes.

It is not exactly a solution, since Droidfish does not actually compute these new rules, but it does allow the player to compute them on behalf and thus assert a continuum of play.

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Wallooning

WallooningThe sport of Wallooning involves the application of two or more strategically adept individuals into a challenge of water pistols and balloons.

The rules are very simple.

Each player must try to keep their own balloon airborne by shooting at it each time it begins to descend towards the ground.

If a player’s balloon touches the ground then that player loses the round and the opponent is awarded one point.

However, players may also shoot at each others’ balloons in attempt to burst their opponent’s balloon.

If a player’s balloon bursts then that player loses the round and the opponent is awarded one point.

Additionally, players may also shoot at each other. This is considered an advanced tactic, which when employed decisively, can completely ruin your opponent’s chances of success.

Beware however, shooting at your opponent may not always produce the desired result.

A bonus point is awarded to any player who successfully fires his own balloon into his opponent’s, providing his own balloon does not burst during the collision.

Note; doing this is not a sign of affection and may instead cause you undue stress.

Each game lasts five, six, seven or eight rounds. Occasionally it can stretch to nine or ten rounds.

During the hot seasons players may keep going all day long until they can no longer see their balloons, either because it is now too dark, or because they are too sloshed to see clearly.

In any case, there are definitely rounds, but certainly no cubes.

Wallooning was invented by Simon Jepps one summer in 2018 whilst watching aeroplanes flying in squares above his house.

He still drinks Banangerang.