Siomega ~ The Crescendo Of Modern Chess

Introduction

Siomega Chess by Simon Jepps
Siomega Chess by Simon Jepps
The name “Siomega” gets its origins from the two words “Si” and “Omega”, in that the game is a blending of Omega Chess and the chessgnastics of “Si” Jepps.

The game of Siomega is played very similarly to Classical Chess, in fact it borrows all of the same pieces, only in Siomega we also play a little magic and borrow one more piece, the Omega Wizard.

I have always loved the Wizard, ever since I first heard of its invention by the great Daniel MacDonald. Indeed MacDonald’s Omega Chess, whilst a recipient of some criticism, is a fairly well designed game.

However, the “Champion” piece has never settled well with me and also I never could quite surrender to an extended 104 square board.

Yet the Wizard… what a marvelous piece.

Honestly, in the last twenty years of designing and constructing Chess variants, I have never witnessed such a beautiful piece. Its grace and wisdom the pure artistry of its creator.

In fact what may have never been mentioned before is a very magical trait I believe to have discovered about the Wizard.

I will describe its movement shortly, but when I do, be sure to observe its pattern. For if you look closely you will see, a crescent moon within its reach and a pointed star within its stride.

Here then is my final contribution to the Omega Chess conceptual variantism. Yet regard my game not as a final embracing of Omega Chess, but instead behold it as a toast unto the future.

For what I believe to have created here, is the answer to the Wizard’s dilemma. He knows he is meant to exist and he knows he was created to bring great joy unto the world.

Yet he doesn’t quite know his worthiness, for he exists only in a foreign land, born into an artificial world where his comrades and friends are likewise misplaced.

Siomega Chess is then, I believe, where the Wizard belongs.

This, my final salute to the ever turning, ever swirling chaotic pool of Chess Variant fanatiscism, is what I truly believe to be the Final Frontier Of Checkered Warfare.

Siomega Chess then, presents to you many wondrous yet easy to embrace, magical twists to the laws of the game, yet which whence applied rationally and logically, ignite with thunder the ultimate strategical conundrums of this ancient art.

Please… enjoy.

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Wizardry & Follying ~ AI, Droidfish & Other Apps

Droidfish Analysis Screenshot
A screenshot of Droidfish Chess engine for Android
In time to come we hope a Chess computer of sorts will be available which is capable of processing Wizardry and Follying algorithms.

Whilst at this time there is none such computer, YllwChlk does have at least a solution of a kind.

Personally, I employ Droidfish for recreational, analytical and publishing use. It is a very good Chess engine with numerous features and even a selection of interface themes.

When playing Chess against Droidfish, it is possible to incorporate Wizardry and Follying by a method of intervention in its computational processes.

It is not exactly a solution, since Droidfish does not actually compute these new rules, but it does allow the player to compute them on behalf and thus assert a continuum of play.

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Self Check Via Wizard’s Dwelling

Self Check By Dwelling
White unintentionally self-checks with 2. Rd3
Self Check is always a point of discussion when playing face to face over a real board.

For example, if neither player realise the Check and continue playing regardless, does that invalidate the whole game?

During a friendly one might argue that it doesn’t matter.

Wizard’s Dwellings follow a similar principle, but whence formed without an announcement, the Check may then be bypassed for the benefit of either player.

The rule here, is that Check by a Wizard’s Dwelling is only valid if it’s announced and most especially in the case of Unintentional Self Check.

In this example position, Black has just played 1. … Nxd4, capturing a Pawn and threatening White’s Rook on f3. Thus now White has just played 2. Rd3.

White believes he has trapped Black’s Knight and that he is therefore about to gain material.

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The Wizard’s Dwelling ~ Unto The Sacred Folly

Wizard's Dwelling ~ Philodor Opening
Wizardry in the Philodor Opening
The Law Of The Folly is described in detail and studied extensively throughout this blog. Yet whilst the articles contained here are comprehensive, there is one element of this new practise of Classical Chess which I have decided to publish only as a separate thesis, or to say, only as an accompanying element.

Granted this thesis is designed to be compatible and even a good spouse to Follying, but it is of course always up to the individual player what rules to employ in their gameplay.

This additional element to Follying, hereby known and referred to as The Wizard’s Dwelling, is indeed a fabulous work of Chess variantism. Yet it is important to mention that I have not created this element of the game to be compulsory within the rules.

For it does touch closely… with magic.

Nevertheless, as has always been the case with the evolution of Chess, throughout history controversial rules were invented which even today people maintain their reservations about.

These rules, such as En-Passant, Castling, Double Queens or various promotion enhancements, are no different to the concepts you are about to discover within The Wizard’s Dwelling, yet, these rules are today the standard of international competition Chess.

It would only therefore be prudent to consider the tremendous entertainment value of this well crafted wizardy you are about to read.

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